Pleasant little story!
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Pleasant little story!
Keep doing that thing you do!
I've enjoyed this series right from the beginning, the way that everyone talks over each other, the stupid little puzzles that pop up and the little puzzle tips and the way you've taken the characters from the game and thrown them into your insane and hilarious new universe. I'm actually surprised the way that this episode went, but I like it. Keep doing what you do!
What's that song?
It's evident that this was written by a tonne of passionate Street Fighter fans! I just need to know what the second song is that's used in "Dhalshenanigans," though! I've heard it on the Simpsons, and in a few commercials, but I could never put a name to that song.
A not perfect game that gets a perfect score.
I really don't like Megaman fangames. Especially those that
a) have stories
b) include Axl.
That said, you did a pretty good job with this one. The music is appropriate and interesting, the sprites are as clean as you can get in flash. Even the 'cel-shading' is a nice touch without being excessive.
You've done a VERY good job with the interface. Have you ever played the first Command and Conquer? It's a little remeniscent of that in how well it's executed.
Let me give you some suggestions for future projects:
+Keep in mind that the characters are robots. Although they're programmed to have human-like emotions, they don't have any organic components and so they can't really be "poisoned" and such in the classical RPG sense. Just calling it something different would fix that, like having a virus or being corroded by acid and such.
The Scanning takes some getting used to. Perhaps have the scan-stats show up near the enemies they're relevant to
+A transition screen into battle would smooth out the gameplay, even if it's a quick one.
+Implement a customizable control scheme. This seems like it'd be great to play with a 4-button controller mapped to the keyboard keys.
+Have some out-of-battle use of the Busters/Melee weapons, even if it's just to break background objects like obstacles or treasure containers.
+Have more than 1 line in the "notes" section of the battle victory interface, and display all the notes at once. This will allow people of all reading speeds to go through the notes at the level they're comfortable with.
+Consider designing or finding a computery font or two to make the interface even more immersive!
+While playing, it did freeze for me, right before the first save point. For a big project like this, you'll probably want another tester or two on your team.
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Other than that, perhaps try applying for WiiWare development. It's cheap to do, and with this kind of dedication, you can support yourself by making games, and I'm sure you can build a unique and enthralling RPG series. Not to mention you can beat the pants off of most of the other games available there, guaranteeing you sales.
lookin' allright!
GameDev
Joined on 11/27/04